Tavin|DAX boards Tavin|DAX Universes index

The city between the dunes

A Small board for 2-3 players for quick and easy matches.

5x5 (12) 2:6 3:4 Training
The silver route

A Small board for 2-3 players for quick and easy matches.

5x5 (12) 2:6 3:4 Training
The roar of the mining pickaxe

A medium board for 2-4 players for quick and easy matches.

7x7 (20) 2:10 4:5 Training
The hall of envy

A Medium board for 2-4 players for quick and easy matches

7x7 (24) 2:12 3:8 4:6 Training
Midnight Moonlight

A large board for 2-6 players for quick and easy matches.

9x7 (30) 2:15 3:10 6:5
The city in the forest

A large board for 2-5 players for quick and easy matches.

9x7 (20) 2:10 4:5 5:4 Training
Inside Gorwin’s Castle

Group brainstorming sessions tend to become far less serious and much more extravagant after a few drinks.

5x5 (12) 2:6 3:4 Training
Outside Gorwin’s Castle

The audacity of this pair of dwarves knows no bounds; face them in battle against Gorwing's royal guards.

5x5 (12) 2:6 3:4 Training
The Mushazy Forest

Found by an elf deep in the forest, Pepper and Cricket have no alternative but to continue fighting.

5x5 (12) 2:6 3:4 Training
The Bronze Butternut Wilds

With the crown in hand and a long road ahead, they must venture into the Bronze Butternut Wilds where a large number of monsters await them.

5x5 (12) 2:6 3:4 Training
Tracking the Stolen Crown

A simple pursuit through the wild quickly turns into something far more dangerous.

5x5 (12) 2:6 3:4 Training
The Unwelcome Intrusion

The mountains were trusted ground—until something forced its way in.

5x5 (12) 2:6 3:4 Training
Silent Mining Halls

Pepper and Cricket enter the mines to find abandoned tunnels and a silence that does not belong there.

7x5 (16) 2:8 Training
Corrupted Tunnels

Pepper and Cricket advance through tunnels overtaken by a dark substance that has twisted both stone and creature alike.

7x7 (16) 2:8 Training
Laughter Before the Fists

Mockery fills the tavern as Haemir and Yralissa’s questioning turns into a public confrontation.

7x7 (20) 2:10 Training
Mine Cart Depot

The mine's silence hides an unexpected discovery, as missing gemstones reveal that someone else arrived first.

7x7 (16) 2:8 Training
the Bronze Butternut Wilds

The peaceful forests of the Bronze Butternut Wilds have become the latest victim of the corruption spreading from the mines.

9x7 (20) 2:10 Training
Mountain Pass

An isolated mountain pass becomes the perfect place to settle unfinished business with a band of desperate thieves.

7x7 (20) 2:10 Training
Forgotten Tunnels

The forgotten tunnels remain infested by the last corrupted creatures, blocking the path toward the Mushroom Kingdom.

9x9 (24) 2:12 Training
Contender's Arena

Only the strongest contenders remain, as every victory brings the championship one step closer.

9x7 (20) 2:10 Training
Challenger's Arena

Every champion begins as a challenger, where courage matters far more than reputation.

9x7 (20) 2:10 Training
Champion's Arena

The championship awaits those bold enough to claim victory before the eyes of the entire Mushroom Kingdom.

9x7 (24) 2:12 Training
Interception Stage

What should have been a champion's celebration becomes an unexpected confrontation before the entire Coliseum.

9x9 (28) 2:14 Training
Twilight Pass

As dusk settles over the canyons, every shadow becomes the perfect place for an ambush.

11x9 (32) 2:16 Training